Friday, December 23, 2016

Soviet debut (or debacle?)

The Trenton Gaming Emporium today saw the debut of Michael's WWII Soviets. Weatherman Phil is in town for the holidays so we are attempting three games today. First up, in an apparent fit of masochism, Michael designed a Chain of Command scenario that pitted green Soviets vs elite German panzer-grenadiers. The result was inevitable and the Soviets, although trying valiantly, were destroyed in massive fashion (they got blowed up real good!).


General views of the table with some burning German vehicles from a previous action.



The Soviet force, freshly based and flocked.

And the Germans... clearly with much more firepower.

The Puma races on the table to fulfill its primary function, to find the sub-human Soviets. A German section in its halftrack moves up in support.

The T34/85 deployed on the table edge in the town, and was promptly knocked out...

... by this bad boy! 
Looking at the picture, however, I'm acutely aware that that wooden bridge would probably not have been able to support the weight of a Panther. Ah well, the Soviet player didn't seem to notice.

On the opposite flank, the Soviet commander brings on the SU-76 and an infantry section. The SU-76 and the Puma exchanged a number of shots (without any significant result) until the German panzerschreck team, lurking in the rough ground nearby, brewed up the SU-76: 13 AP dice v 4 armour dice! Not an unexpected result.

Soviet maxim MMG and infantry section deploy and move to counter...

...this!
Again, the inevitable result? Much Soviet death and destruction!

The Panther continues onto the table after its spectacular first shot to take out the T34/85 but the Soviet force had already folded like a cheap suit by this point in the game.

So, a not unexpected result for the green Soviets. Methinks we may need another platoon painted up.

Meanwhile, table cleaned up and lunch served, this is happening on the table now...

Not sure what this is... can't comprehend... can't compute... 

Sunday, December 18, 2016

A Gaming Disaster!

Last weekend, during our gaming in the Trenton Gaming Emporium, a disaster of epic proportions occurred. No, my WWII Americans did not get trashed again. Chewbacca, resident four-legged beast (of massive size and stupidity.... but cute), was able to knock over an entire shelving unit of micro-armour and spaceships. A conservative estimate of $5,000 of product was strewn about indiscriminately! Tiny bits and pieces were spread across the floor and the hearts of the four gamers present jumped in their respective chests. This was followed by a profound attempt by all but Michael to utter platitudes and consolations (his reaction was somewhat more explosive... followed by shock). The death of a family member may not have elicited the same level of grief.

Epilogue: Although seemingly a disaster, and the damage was extensive, it could have been much worse. But there is a lot to repair and replace. Ugh!







Xmas in Trenton: Soviets!

A pleasant Xmas get-together in Trenton this weekend and Michael received his obligatory gaming gift. This year, Captain Dan and I combined our resources and gifted an entire Soviet WWII force to Michael. The core force is a platoon of Crusader Miniatures and Artizan Designs figures. For these, I ordered the figures and had them shipped directly to Captain Dan's Gaming Lair in the wilds of New Brunswick, whereupon he applied brush and artistry to paint them. I contributed a Warlord Games SU-76 and T70, and a Rubicon T34/85. Because Michael's birthday is December 29, I decided to add to the force as a birthday gift. I had rummaged around in the unpainted pile and found a Warlord Games Soviet Naval Infantry set (from where and when?) and ordered another Warlord Games vehicle, a Gaz jeep and crew.

The entire force:

Platoon commander (+ 2 extra riflemen)
Commissar
3 x 10 man infantry sections
Maxim MMG team
1 x 10 man naval infantry section
Naval Infantry AT rifle team
SU-76
T23/85
T70
Gaz Jeep




Monday, December 12, 2016

CoC: How to Defend a Jump Off Point

A second game this past weekend at the Trenton Gaming Emporium (actually, the third game...sandwiched in-between was a WWI naval game but photos of naval games are usually unsatisfying) saw the debut of my new late war German winter platoon. A modicum of alertness will show that the terrain used was not of the winter variety. That's an entirely different mountain to climb!

Since it was the third game of the weekend, I was quite tired and lost interest in getting up to take photos after the first few... so, just  a few pics below.

The view from the German-held town. The Americans (Michael) attacked from the far side of the table and the left as a Flank Attack scenario.

For some reason, we played the game on a 6' x 8' table instead of the usual 4' x 6' version (probably just cuz we like seeing lots of cool terrain).

The first sighting of the new Stug III, properly whitewashed (unlike the surrounding town).


One interesting action in the game: In order to protect a vulnerable Jump Off Point, I deployed a German section within 4" of the threatening American squad. Close Combat immediately ensued and saw the German section wiped out (completely) but the American squad leader hit as well. Force Morale for Germans drops by two; American FM drops by two. The JoP was still in peril and on the next German phase, I deployed another section at the same point. A second Close Combat kicks off. The Germans lose (but aren't wiped out and fall back). The American section leader is hit again (and dies) and the American platoon commander present receives a minor wound. More FM drops and suddenly we were at FM 3 for the Germans and FM1 for the Americans. Crazy!

Saturday, December 10, 2016

"I lost the game slightly less than you..."

A cold evening in the Trenton Gaming Emporium for a Cold War micro-armour game using Battle Captains... this time pitting 1984 Soviets and East Germans v US Cav and Kansas National Guard. As with most of my experiences with Battle Captains, the fun was primarily in the battle of wits and decision-making, rather than in execution of the combat mechanics. The nitty-gritty of the BC mechanics is, to my mind, rather secondary (that's not to say they are unimportant or poorly constructed... quite the opposite actually). But the meat and bones of the rules are the emphasis on the command decisions made by a company commander. At this scale of decision-making, I'm little interested in which vehicle is firing at which enemy infantry section etc. Now, that part of the game is fun too... the shooting and scooting! But as with a real-life company/kampfgruppe commander, the player's mind should be on the bigger picture.

I took the helm of the Soviets and Michael steered the Americans. The game ended with a US victory but as Michael cogently pointed out:

"I lost the game slightly less than you."

And so, onto some pics of the game. Photos of micro-armour games are notoriously difficult to get right so I thought 'd concentrate on the magnificent terrain Michael has put together. In this case, a 12' x 6' table bisected by a broad river, nestled in a wide river valley (although the valley contours are difficult to see in the pics).